[Setup] Product=Hamburger! Version=100 Archive=Hamburger!.umod SrcPath=. MasterPath=.. Requires=UnrealTournamentRequirement Group=SetupGroup Group=umodINIGroup Group=HamburgerGroup [UnrealTournamentRequirement] Product=UnrealTournament Version= [SetupGroup] Copy=(Src=System\Manifest.ini,Master=System\Manifest.ini,Size=653,Flags=3) Copy=(Src=System\Manifest.int,Master=System\Manifest.int,Size=529,Flags=3) [umodINIGroup] AddIni=UnrealTournament.ini,Engine.GameEngine.ServerPackages=Hamburger AddIni=UnrealTournament.ini,Hamburger.Hamburgers.MinBurgers=2 AddIni=UnrealTournament.ini,Hamburger.Hamburgers.MaxBurgers=6 [HamburgerGroup] File=(Src=System\Hamburger.u,Size=32033) File=(Src=System\Hamburger.txt,Size=499) File=(Src=System\Hamburger.int,Size=136) [Setup] LocalProduct=Hamburger! ReadMe=System\Hamburger.txt SetupWindowTitle=Hamburger! AutoplayWindowTitle=Hamburger! Options ProductURL=http://www.planetunreal.com/nzone VersionURL=http://www.planetunreal.com/nzone Developer=William 'Ntruder' Chenoweth DeveloperURL=http://www.planetunreal.com/nzone [UnrealTournamentRequirement] LocalProduct=UnrealTournament ProductURL=http://www.unrealtournament.com/ VersionURL=http://unreal.epicgames.com/ Developer=Epic Games, Inc. DeveloperURL=http://www.epicgames.com/ ЅГ*ЮEH@ё{€z\^cёЙиќEЊЅфR+ѓasHNone HamburgerMutatorTakeDamageInternalTimeSystemCoreEngineColorVClamp MaxColorbMaskedMipZero MaxBurgersUBitsAll MinBurgers HamburgersPreBeginPlayCollisionHeightUSizeVSizePalette gibbedByRegisterDamageMutatorMeshtcowbotBotpackCollisionRadiustcowUClampInitforVBitsTextureLevelMutator GameInfoObjectPropertyLodMesh LevelInfoPawnActor FunctionNameProperty RandRange DamageType ScriptTextBoolPropertyi LocationHealthPackageNumactualDamage Momentum HitLocationGame Palette1NextDamageMutatorVictiminstigatedBySkinsStructPropertyUTPlayerChunksClass TextBufferbInit IntPropertyObjectVectorStructburger Jhamburger1АГО€€€€€€€€BЫ€€€€€€€€€€= =ОьІ¬ґЖ$@@$@@  АГАА@ АН АН@X// // Hamburgers! - Spawns Hamburgers when Nali WarCows get killed // Code and 3D model by William 'Ntruder' Chenoweth (ntruder@home.com) // class Hamburgers expands Mutator; var bool bInit; var config int MinBurgers; var config int MaxBurgers; function PreBeginPlay() { if (bInit) return; else bInit=True; Level.Game.RegisterDamageMutator(self); } simulated function MutatorTakeDamage( out int ActualDamage, Pawn Victim, Pawn InstigatedBy, out Vector HitLocation, out Vector Momentum, name DamageType) { local Hamburger burger; local int i; local int num; // BroadcastMessage("Victim damage"); if (Victim.IsA('TCow') || Victim.IsA('TCowBot')) { // BroadcastMessage("Victim is a cow"); if (ActualDamage >= Victim.Health) { Victim.gibbedBy(InstigatedBy); // BroadcastMessage("Spawning Burgers"); num = RandRange(MinBurgers,MaxBurgers); for(i=0;ia€?fј£ш?wЯ}эОHBэ≤я;wOBэМ€}эЬ«щ8{э®DэЩG>р{эzш}эА<щj@>щjјщЬG>щїz@эМ@эЙ€эvшэv¬Й¬МщzщvЊЗ|эЊЗCэGА|эGАCэ>ш<щ>щрыƒ€<ƒƒ;ш<;»€<щ»щА<АЙ;;?ЁG>Ё«Dƒ?ƒ!@>!јwOВюa€њюwOBa€≤яїю8їю®Дю≤ДюwOB€a€€≤я{8{®D≤DwЯљюSЎїюОШљюОHВюSДюwOюa€?ю≤я{€8{€®D€≤D€wЯ}SЎ{ОШ}ОHBSD≤я;ю8;ю®ю≤юwOa€?£шњюwЯ}€SЎ{€ОШ}€ОHB€SD€wЯ=юSЎ;юОШ=юОHюSю£ш≤я;8;®≤£ш€wЯ=SЎ;ОШ=ОHS£ш?ю£ш?iрAрAН√√аЅ#CCB@ј@I∞!Cї√√аЅ#CCB@ј@I∞!CР€€€€Ќћћ=Ќћћ=ЌћL>…u•>P    %*+%&.%+-.),@BK00$ '(TU# ! 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ЪЩЩ>Р ”"А"А"А"А *a3 *ДJ€"ъєдGҐg¶Љ@/a@ААА?q@@@@Ou@ _v@ѓv@ќvбvсv@9€ДJ€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€22?ю€€€'?ю€€€"?€€€€B?€€€€C?€€€€$?€€€€@?€€€€)?€€€€??€€€€=?ю€€€(Eъ€€€D?с€€€>2$ь€€€9?ю€€€&?€€€€2?ю€€€%?€€€€*?€€€€.?ю€€€#$ф€€€!=ф€€€0$п€€€7Bэ€€€1?ю€€€ )ь€€€)ь€€€?ю€€€)ъ€€€+З:zЗFGОeTЕ/ yХA EЗ;QЕ3 ^Е4 jФ, vЕ BЛ5NЛ6[Е  hИ-4ctДrW(ЙЬvI+И-4z -ЙЭ;y:УsGt;ЫGTЎgГЮ8C{џТ<~л------------ Hamburger! ------------ Hamburger! spawns burger-gibs whenever a Nali WarCow bites it. You must add this line to your server's .ini file if you want to run this on a network server: [Engine.GameEngine] ServerPackages=Hamburger If you want to increase the min/max burgers, you can add these lines to your .ini file: [Hamburger.Hamburgers] MinBurgers=2 MaxBurgers=6 Those are the default values. Have fun! - William 'Ntruder' Chenoweth ntruder@home.com [Public] Object=(Name=Hamburger.Hamburgers,Class=Class,MetaClass=Engine.Mutator,Description="Hamburger!, Fragged cows spew burgers!") System\Manifest.iniSystem\Manifest.intSystem\Hamburger.u)!}System\Hamburger.txtJВуSystem\Hamburger.int=ДИ£≈гЯ≈ДАЕкёѕш